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    This Android Programming course is designed for Java developers who want to learn how to create user-friendly interfaces for Android applications. Whether you are new to mobile development or seeking to enhance your skills, this course offers a solid foundation for building engaging Android apps using Android Studio.

    Introduction to Programming for Android Using Android Studio Training Objectives

    • The architecture of Android OS.
    • Using the Eclipse based development environment.
    • GUI development.
    • Supporting multiple languages.

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    Key Point of Training Programs

    • Introduction to Programming for Android Using Android Studio Prerequisites

      Experience programming Java applications.

    • Introduction to Programming for Android Using Android Studio Training Format

      In-Person

      Online

    • Introduction to Programming for Android Using Android Studio Outline

      Introduction to Android

      What is Android?
      A Short History
      Open Source
      Advantages of Android
      Disadvantages of Android
      Android Version Distribution
      Android Market Share
      Phones by manufacturer
      References

      The Development Environment

      What Do We Need?
      Downloading the Tools
      Setting Up the SDK
      Android Studio
      Starting Android Studio
      Android Studio Projects
      Android Studio Interface
      Visual Designer
      Gradle Build System
      Modifying Android Project Settings
      The Android Emulator
      Hardware Virtualization and the AndroidEmulator
      Create a Virtual Device
      Device Definition
      System Image
      Creating a Project
      Minimum SDK Version
      Running Your Application in the Emulator
      Running Your Application on a Device
      Run Configuration
      Debugging an Application
      Developing for Multiple Android Versions
      Migrating to Android Studio from Eclipse

      The Architecture of Android

      Key Components Stack
      The Kernel
      Libraries
      The Android Runtime JVM
      Application Framework
      Applications

      Support LibrariesApplication Fundamentals

      Recapping The Basics
      Packaging an Application
      Application Reusability Architecture
      The Manifest File
      Activity
      Creating an Activity Class
      Activity Lifecycle
      Launching an Activity
      Pausing and Stopping an Activity
      Destroying an Activity
      Activity Destruction Under Resource Shortage
      Saving State
      Creating Views
      Registering an Activity
      The Default Activity
      Process Lifecycle
      The Application Class
      The Application Context

      Basic GUI Programming

      The Fundamentals
      View Hierarchy
      Creating Views Programmatically
      Creating View in XML Layout
      More on XML Layout
      Common Programming Tasks with Views
      TextView and EditText
      Multi-Line Text
      Ellipsize Long Text
      Button
      CheckBox
      RadioButton and RadioGroup
      ToggleButton
      ImageView
      RatingBar

      Layout Management

      Background
      LinearLayout
      LinearLayout Orientation
      match_parent (fill_parent) Example
      Layout Gravity
      Weight
      TableLayout
      Managing the Width
      RelativeLayout
      RelativeLayout Example
      ScrollView
      HorizontalScrollView

      Resource Management and Localisation

      Introduction
      Main Types of Resources
      Defining Value Resources
      Defining String Arrays
      Creating Image Resource
      Alternate Resource Folders
      Alternate Folder Name Rules
      Android XML Files in Android Studio
      How Android Finds Resources
      Dealing with Screen Orientation
      Orientation Change and Activity Lifecycle
      Fix Orientation
      Developing for Tablets
      Basics of Localization
      Testing for Localization
      Loading Localized String from Code

      Intents and Intent Filters

      What is an Intent?
      The android.content.Intent Class
      Explicitly Specifying Component's Class
      Implicit Target Component Specification
      Intent Filters
      Data Type Filter
      Action Name
      Category Name
      Hint Matching Logic
      Example Hint Matching
      Default Component of an Application
      Starting an Activity
      Getting Output from Activity
      Pending Intent

      Fragments and Supporting Different Screens

      The Problem
      Screen Density
      Screen Size
      Size Qualifiers in Android 3.2
      Supporting Multiple Screens
      Declaring Screen Support in Manifest
      Screen Compatibility Mode
      Providing Alternate Resources
      Scaling Images
      Providing Alternate Layout for Large Devices
      Fragments
      Fragment Example
      Creating a Fragment
      Adding a Fragment to an Activity
      Managing Fragments
      Detecting Fragments From Activities
      Communicating With an Activity
      Using Fragment Callback Interface
      Fragment State
      Supporting Fragments on Older Devices
      Putting It All Together
      Testing on Multiple Screens

      Menus With Action Bar

      Android Navigation
      Action Bar Overview
      Anatomy of the Action Bar
      Action Bars in the Wild
      Using an Existing Menu Definition
      Adding Action Items
      Handling Clicks on Action Items
      Split Action Bar
      Up Navigation
      Using Action Views
      Drop-down Navigation

      Lab Exercises

      Lab 1. Setting up the Development Environment
      Lab 2. Developing a Simple Application
      Lab 3. Basic UI Development
      Lab 4. Basics of Activity and Process Lifecycle
      Lab 5. Using Simple Views
      Lab 6. Layout Management
      Lab 7. Resource Management
      Lab 8. Localization
      Lab 9. Using Intent to Launch Activities
      Lab 10. Using Fragments
      Lab 11. Implementing the Action Bar