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    UML for Embedded and Real-Time Systems Training

    Embedded Software Engineer Series
    This course provides an in-depth exploration of UML (Unified Modeling Language) for embedded and real-time systems. Participants will learn how to apply UML and its real-time extensions across analysis, design, and coding phases for embedded system development.

    Trainees will develop a model for a realistic real-time embedded system based on its requirement specification using Papyrus (an Eclipse-based UML tool) or, upon request, Enterprise Architect – Professional Edition.

    UML for Embedded and Real-Time Systems Training Objectives

    • Understand the unique mechanisms of embedded and real-time systems
    • Learn how to use UML with real-time extensions for system analysis
    • design
    • and implementation
    • Develop practical UML models for embedded systems throughout the course

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    Key Point of Training Programs

    We have different work process to go step by step for complete our working process in effective way.
    • UML for Embedded and Real-Time Systems Prerequisites

      Basic knowledge of real-time embedded systems and their design principles

    • UML for Embedded and Real-Time Systems Training Format

      In-Person

      Online

    • UML for Embedded and Real-Time Systems Outline

      1. Introduction to Real-Time Systems
      Real-time concepts and constraints

      Object-oriented vs. structured programming

      Benefits of the object-oriented approach

      2. Object-Oriented Programming & UML
      History and evolution of UML

      Standard UML diagrams

      The object-oriented development lifecycle

      3. Real-Time System Development with UML
      UML constraints for real-time applications

      Customizing UML with new diagrams and stereotypes

      UML-RT development cycle

      4. UML Modeling Language
      Static Modeling: Use cases, class diagrams

      Dynamic Modeling:

      Sequence diagrams

      Collaboration diagrams

      State-transition diagrams

      UML Extensions:

      Accessing the UML meta-model

      Creating stereotypes and profiles

      5. UML Extensions for Real-Time Systems
      System Context Modeling

      Behavior Modeling: State diagrams

      Timing Analysis: Extended sequence diagrams, timing diagrams

      Parallelism Modeling: Software and hardware architecture diagrams

      6. The MARTE Profile (Modeling and Analysis of Real-Time and Embedded Systems)
      Overview and key concepts

      Time management in MARTE

      7. System Specification & Modeling
      Static Modeling
      Defining system context and non-functional constraints

      Use case descriptions

      High-level class modeling

      Dynamic Modeling
      Scenario-based use case refinement

      Incorporating time aspects in sequence diagrams

      System behavior and state-transition modeling

      Interface object modeling

      8. System Design
      Organizing the system using subsystems and packages

      Refining class behavior and sequence diagrams

      Integration of third-party libraries (e.g., GUI)

      Handling I/O interfaces, data persistence, and storage

      9. Multi-Process and Multi-Task Systems
      Software architecture patterns

      Identifying and allocating tasks

      Inter-process communication and synchronization

      Creating software architecture diagrams

      10. System Architecture Design
      Hardware partitioning (CPUs, boards, enclosures)

      Optimizing architecture decisions

      Defining internal system interfaces (Buses, links, protocols)

      Modeling hardware architecture with UML

      11. Task Execution Environment
      Choosing an execution framework

      Real-time mechanisms based on system architecture

      12. Detailed Design & Coding
      Preparing for Implementation
      Refining the UML model: methods, attributes, inheritance

      Optimizing class structures (abstract classes, templates, associations)

      Incremental Coding & Testing
      Implementation of storage objects

      UML transformations to code:

      UML → C

      UML → C++

      UML → Java

      Iterative development and testing

      Final system delivery